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101. The Caldari Problem. - in Ships and Modules [original thread]
Edited by: Hayward Cyprus on 04/08/2007 00:08:21 In fact the only thing I would like to see changed is to remove on grid warping. That way superior range would actually be a tactical asset (while not solo it would significantly boost caldari f...
- by Hayward Cyprus - at 2007.08.04 00:06:00
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102. Remote sensor dampeners are overpowered. - in EVE General Discussion [original thread]
Edited by: Hayward Cyprus on 02/08/2007 12:29:20 The only thing I could think of to bring sensor damps more in line is to either remove them lowering scan res (which would be a bit harsh) or at least give that a stacking penalty just like it's...
- by Hayward Cyprus - at 2007.08.02 12:28:00
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103. Falloff on EW mods - in Ships and Modules [original thread]
On guns at 1xfalloff you get 50% damage, on ew mods you get 50% chance to fail. The farther in falloff the higher the chance for ew to fail, but you always get either 100% effect or 0 effect, not like with guns where you have a reduction in damage...
- by Hayward Cyprus - at 2007.08.02 12:04:00
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104. Small Railgun vs. Light Missile Problem - in Ships and Modules [original thread]
Originally by: Acoco Osiris Still think there's an imbalance But you have raised good points (and I do load antimatter into my Brutix's 250mm rails whenever I have a single heavily tanked enemy such as the Angel/Guristas Strike envoy and ...
- by Hayward Cyprus - at 2007.06.04 11:28:00
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105. Fastest condor - in Ships and Modules [original thread]
Depending on skills you can get between 2,8km/sec and 3,6km/sec (with a couple implants). Low slot Nanofiber, MWD t1 or t2, nothing more you can do for speed. Question is, what do you want to do with it? The rest of the fitting gets kind of slim t...
- by Hayward Cyprus - at 2007.06.01 11:00:00
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106. 0.0 solo cargo run... - in Ships and Modules [original thread]
hmmm ... maybe have someone scout for you? because, if you get more points on you than you have wcs, then you shouldn't have taken so many cargo expanders, but if you are killed on the last run because you fit too many wcs, then you didn't have e...
- by Hayward Cyprus - at 2007.05.31 21:19:00
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107. Stabber - in Ships and Modules [original thread]
Originally by: ElMartino Originally by: Hayward Cyprus Edited by: Hayward Cyprus on 23/05/2007 21:15:23 Imho: MWD yes, AB no 3 gyros in low (stabber is faster anyway) 2 assault launchers yes (vs drones / small tacklers) If you ...
- by Hayward Cyprus - at 2007.05.23 21:36:00
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108. Stabber - in Ships and Modules [original thread]
Edited by: Hayward Cyprus on 23/05/2007 21:15:23 Imho: MWD yes, AB no 3 gyros in low (stabber is faster anyway) 2 assault launchers yes (vs drones / small tacklers) If you want to pimp it out, put 3 falloff rigs in. Hayward Cyprus
- by Hayward Cyprus - at 2007.05.23 21:17:00
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109. Shield vs Armor Active Tanking - in Ships and Modules [original thread]
Originally by: Jackal79 Which has more potential given same slot # to tank damage? For armor apparently you can have triple LARs without stacking penalties... That would seem it would regen more per second than a XL Shield booster with 2 a...
- by Hayward Cyprus - at 2007.05.23 21:13:00
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110. the strongest permanent Tech 1 tank - in Ships and Modules [original thread]
If it is for missions, I don't think there is one best for all, it will depend on what you fight against. I would therefore suggest to take a closer look into AFs or HACS, and using the race specific bonuses there (you also get a nice damage reduc...
- by Hayward Cyprus - at 2007.05.23 21:01:00
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111. Hybrid vs Missiles - Ratting? - in Ships and Modules [original thread]
Originally by: Donathan Slade I forgot to mention something else. Ballistic Control Units are low slot, Turret tracking and damage units (two separate units) are both low slot. 1) This gives slot advantage to missile users. 2) This gives...
- by Hayward Cyprus - at 2007.05.21 21:01:00
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112. Stealth Bombers - the ship that couldn't - in Ships and Modules [original thread]
Stealthbombers are pretty good at making Safespots too Hayward Cyprus
- by Hayward Cyprus - at 2007.05.03 12:02:00
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113. NPCs jamming - this NEEDS a fix - in Missions & Complexes [original thread]
Well i fly a CNR for missions and always fit a low slot Grav Strength thingamadoey vs. Guristas now. I do feel I see a difference in Jamming between fitting ECCM and not doing so. Without it I have 27 Strength, with it somewhere around 37 or 39. I...
- by Hayward Cyprus - at 2007.05.02 10:36:00
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114. Overseer Uber Tanking - What am I missing??? - in Missions & Complexes [original thread]
I have not done many Plexes myself, but one (Blood) had an Overser structure that only repped huge amounts when you where within a certain range iirc., so possibly shooting it from very far may solve the problem. In my case it was > 60km. Hop...
- by Hayward Cyprus - at 2007.04.09 21:22:00
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115. Nos is overpowered - in Test Server Feedback [original thread]
Hankmurphy wrote: _____________________________________________________________________________________________________________________________________ HankMurphy on 07/04/2007 20:44:26 NOS does need looked at. BUT, not for the reasons most ppl th...
- by Hayward Cyprus - at 2007.04.07 22:32:00
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116. lvl4 mission dps - in Missions & Complexes [original thread]
Damage in Missions can be anywhere from pathetic to will kill you in 30 seconds. The key is to always have the right tank and avoid mass aggro. So as the above posters said no drones unless u are sure u can handle it. It all depends on the mission...
- by Hayward Cyprus - at 2007.04.07 21:46:00
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117. Inertia Stabilizers bugged? - in Ships and Modules [original thread]
ok after translating inertia I now see the point :-). Hayward
- by Hayward Cyprus - at 2007.04.05 21:36:00
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118. Inertia Stabilizers bugged? - in Ships and Modules [original thread]
o/ Assuming that higher Inertia = better, then there is either a display bug with Inertia stabilizers or they calculate wrong (although they show -xx% which is what is shown on show info of the ship i.e. they lower your inertia). Couldn't actual...
- by Hayward Cyprus - at 2007.04.05 21:04:00
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119. Disconected all the time - in Issues, Workarounds & Localization [original thread]
Same thing here with disconnects, seemed to get better after a while, but sometimes i get 3 disconnects in 3 minutes. It sucks for mission players. It just seems that the server closes the connection, your screen will freeze/ you don't get anymore...
- by Hayward Cyprus - at 2007.03.29 17:30:00
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120. Thumbs up on new missions so far - in Missions & Complexes [original thread]
Edited by: Hayward Cyprus on 26/03/2007 11:59:46 I am not so casual to eve, but I also want to give a thumbs up for the design of the new missions. That was good work imho and adds quite some fun compared to the grinding it had become before. ...
- by Hayward Cyprus - at 2007.03.26 12:02:00
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